Each character has two unique combat skills: an Elemental Skill and an Elemental Burst. The Elemental Skill can be used at any time except for the cooldown period immediately after use. In contrast, the Elemental Burst has an energy cost, requiring the user to amass sufficient elemental energy by defeating enemies or inflicting elemental status effects. Characters have control over one of seven natural elements: Cryo, Dendro, Pyro, Hydro, Anemo, Electro and Geo; which correspond to ice, plants, fire, water, wind, electricity, and rock, respectively. These elements can interact in different ways; for example, if a Hydro attack hits a target, the enemy will be inflicted with the “Wet” status effect, and if they are hit with a Cryo attack, it will inflict “Cryo”. These two status effects combine into the “Frozen” status effect, temporarily preventing the target from performing any actions or until the player deals enough physical damage to the enemy. Switching between characters during combat and executing those skills allows those elemental interactions to take place. Certain elemental abilities may be required to solve puzzles within the overworld.