Top North American eSports Franchise Growing Bigger Every Year

esports

The number of eSports tournaments in North America grew by nearly 10,000 competitions in 2012 and then added more than 15,000 in 2013. According the BattleFly, one of the major eSports platforms, it is expected to reach nearly 50,000 tournaments in 2014. BattleFly is a Vancouver-based company developing an eSports management platform with the same name as the firm.  The organization was co-founded by Jason Xu, a former eSports tournament organizer and competitive Starcraft player, in 2012.

League of Legends, Dota 2, FIFA, Stacraft2 and Pokemon were the top five most played franchises in North American eSports tournaments in 2013.  The Top 10 franchises attracted more than a million participants, according to statistics collected by the eSports platform Battlefy.

“The eSports community is growing exponentially,” Jason Xu, CEO, Battlefy says.  “If League of Legends remains popular, that franchise could attract a million participants in 2015.”

Key findings to report:

Tournaments 2011 – 2014 

NumberOfTourneys

  • Number of tournaments in North America:
    •  2011:         8,809
    •  2012:        18,686
    •  2013;        33,636
    •  2014 (est): 47,500
  • The majority of tournaments have no more than 32 players.  Over this four year period 94% of competitions had between 8 and 32 players,  5.65% of tournaments had more than 32 contestants and equal to or less than 128 entrants, while .44% of tournaments had more than 128 participants
  • The Top 10 franchises attracted more than a million participants in 2013 

Top 10 Games in eSports Tournaments in 2013

PlayersByFranchise

Game
Tournaments
Players
League of Legends
7,565
578,730
Dota 2
5,012
329,090
FIFA (Series)
4,919
68,604
Pokémon (Total franchise)
3,604
50,403
Starcraft 2
3,104
39,067
Call of Duty (Series)
2,263
63,988
Counter-Strike
1,411
68,155
Street Fighter (Series)
656
9,456
Battlefield (Series)
226
13,146
World of Tanks
195
14,448
Total
28,955
1,233,087

TourneysByFranchise

Battlefy Participants in the U.S. in 2014

California 25.7%
Washington 8.8%
New York 7.4%
Texas 5.7%
Florida 4.2%
Virginia 3.5%
Illinois 3.2%
Ohio 3.0%
New Jersey 2.9%
Pennsylvania 2.7%

Frequency of Play by College Students on Battlefy in the Last Six Months

FrequencyOfPlay

# of tournaments played
% of players
1
71%
2
16%
3
6%
4
3%
5+
5%

Battlefy has collected this information to get a better understanding of its user base and the North American eSports community, in order to tailor the Battlefy platform to serve the needs of the eSports public.  Recently, Battlefy partnered with Riot Games to release “Tournament Codes” for League of Legends, a feature that automates many of the steps necessary to run a competition for the popular title.

Tournaments already implementing the Battlefy platform include Riot’s North American Collegiate Open, Ubisoft’s Might & Magic DoC Road2Paris Championships, the American Open Qualifier for The Summit, the Gottacon LoL Championships, Dota Peru Championships, North American Dota SECS, High School StarLeague, and Razer’s LoL Clash.

What are you thoughts on the rapidly growing eSports scene? Let us know below!

This press release is made available courtesy of GirlGamerVogue and its partnership with notable eSports management platform resource BattleFly.

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Narz

Narz

Founder, Staff Writer
Narz is a journalist whom writes about League of Legends, video game psychology, gaming events in NYC, and loves being a otaku. Currently studying CBT/positive psychology in independent research to one day become a Player behavior Specialist for eSports. She also loves curry and wine. (/◕ヮ◕)/