Exploring the Connection of Video Games and Education

It has become particularly difficult for parents to find ways to use these gadgets their children play with to improve their young minds. It some cases it is both a struggle and a reward, but how academically rewarding are some video games for your child? Many games come in different genres and for different consoles finding the right game can prove to be tricky when every gaming company argues that their game is the best for your child.

An article published in the New York Times [NYTIMES] elaborates on how video games have gotten even more of a hit as their claim to provide educational resource for children seems skeptical. Top selling paid apps on iTunes are reported to be in the Education category for children with 72% targeting preschoolers. Though which app might provide suitable “building blocks” for children isn’t mentioned. Within comments of this article, many argued that apps such as “Monsters at the End of the Book” for Pre-K, “Counting Caterpillar” for Kindergarten, and “Motion Math” for K-6 are apps that recognize a level of study suitable for children.

With the push and pull for more games that center around education, the United States Department of States’ Bureau of Education and Cultural Affairs announced the release of a new American English website that offers online resources for teaching and learning about the English language and U.S. culture. Through a new innovative game, Trace Effect [Weekly Standard], the player’s video game experience can be used to supplement classroom English lessons for ages 12-16. Exploring American culture through puzzles, activities, adventure in an interactive world, student travel to cultural locations like Kansas, New Orleans, the Grand Canyon, and New York City while learning and exploring American Society in 3D.

This is, however, up to the developers to utilize the immersement of video games to enhance players to cultivate community activism, empowering of women, science and innovation, environment conservation, and conflict resolution. In addition, as parents and responsible adults, we need to check and observe which games live up to our expectations and which are purely entertaining our kids for the worst.

Below is an info graph to better understand how education is changing thanks to video games. Hopefully, we can put your skepticism at ease.


Narz is Lead Video Game Columnist at Knickerbocker Ledger and CEO and Founder of Girl Gamer Vogue.

The following two tabs change content below.


Founder, Staff Writer
Narz is a journalist whom writes about League of Legends, video game psychology, gaming events in NYC, and loves being a otaku. Currently studying CBT/positive psychology in independent research to one day become a Player behavior Specialist for eSports. She also loves curry and wine. (/◕ヮ◕)/